PHƯỜNG CẦU GIẤY, HÀ NỘI
Địa chỉ: Số 41 Khúc Thừa Dụ, Phường Cầu Giấy, Hà Nội
Thời gian làm việc: 8h00 - 18h30
| Feature | Standard VVD→OBJ | Extra Quality | |--------|----------------|---------------| | Normals | Recalculated | Original, per-face | | UVs | Distorted if non-square | Bit-exact, no rewrap | | Vertex colors | Lost | Baked to texture or custom channel | | Hard edges | Smoothed over | Preserved via normals | | Multiple LODs | Mixed | Separate files, labeled |
Since Crowbar exports SMD/DMX files, you need one final step to get your OBJ with extra quality.
Converting VVD-backed models to OBJ with extra quality requires careful extraction, attention to normals/UVs, and the right exporter settings. For animated or attribute-rich models, prefer formats like FBX or glTF and keep OBJ as a compatible static-mesh option. Automating the conversion with scripts that respect source indexing and precision ensures the best fidelity.
: If you plan to use the model in a game engine, check this to prevent messy geometry.
Using Crowbar Tool ensures the best quality because it reconstructs the model using all available vertex data.
: The Crowbar Tool is the gold standard for decompiling Source models. Decompiling converts the proprietary Valve formats into SMD files , which preserve the rigging and skinning weights that simple converters might lose.
: When exporting to OBJ from Blender, ensure "Include Normals" is checked in the export settings to keep the smooth shading data stored in the VVD.
| Feature | Standard VVD→OBJ | Extra Quality | |--------|----------------|---------------| | Normals | Recalculated | Original, per-face | | UVs | Distorted if non-square | Bit-exact, no rewrap | | Vertex colors | Lost | Baked to texture or custom channel | | Hard edges | Smoothed over | Preserved via normals | | Multiple LODs | Mixed | Separate files, labeled |
Since Crowbar exports SMD/DMX files, you need one final step to get your OBJ with extra quality.
Converting VVD-backed models to OBJ with extra quality requires careful extraction, attention to normals/UVs, and the right exporter settings. For animated or attribute-rich models, prefer formats like FBX or glTF and keep OBJ as a compatible static-mesh option. Automating the conversion with scripts that respect source indexing and precision ensures the best fidelity.
: If you plan to use the model in a game engine, check this to prevent messy geometry.
Using Crowbar Tool ensures the best quality because it reconstructs the model using all available vertex data.
: The Crowbar Tool is the gold standard for decompiling Source models. Decompiling converts the proprietary Valve formats into SMD files , which preserve the rigging and skinning weights that simple converters might lose.
: When exporting to OBJ from Blender, ensure "Include Normals" is checked in the export settings to keep the smooth shading data stored in the VVD.
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