Irvin Jalom (autor)
Zbirka deset uzbudljivih priča poznatog psihoterapeuta Irvina D. Jaloma otkriva misterije, frustracije, patos i humor u srcu terapeutskih seansi. Pripovijedajući o dilemama svojih pacijenata, Jalom nam ne daje samo rijedak i očaravajući uvid u njihove lične želje i motivacije, već, takođe, pripovijeda i svoju sopstvenu priču iz ugla terapeuta: svoj pokušaj da izmiri svoje suviše ljudske reakcije sa senzibilitetom koji bi svaki psihijatar trebalo da posjeduje. Malo je ko, još od Frojdovog vremena, pokušao da prikaže sa toliko jasnoće i otvorenosti ono što se zbiva između psihoterapeuta i pacijenta iza zatvorenih vrata.
Ostali naslovi koji sadrže ključne reči: Psihoterapija , Jalom , Joga
Ostali naslovi iz oblasti: Pripovetke
This release opened the door for a new
Izdavač: Kosmos; 2. izdanje, 2023; Broširani povez; latinica; 20 cm; 286 str.; 978-86-7470-683-1;
"Trials of Mana," originally released in Japan as Seiken Densetsu 3 , is a game that spent decades in the shadows, never officially localized for Western audiences during the 16-bit era. For years, it remained a cult classic known only to those who ventured into the world of fan translations. That all changed with the 2020 remake, brought to PC gamers in part through the release by the scene group CODEX. This release opened the door for a new generation to experience one of the most ambitious titles of the Super Famicom era, reimagined with modern graphics and gameplay.
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Notably, the CODEX release retained all languages, including English, Japanese, French, and German. It was also update-free; it captured the game at version 1.0, before any post-launch patches.
The CODEX group released a cracked version of Trials of Mana on PC in 2020. This version bypasses the game's DRM protection and allows players to play the game without an official Square Enix account.
Yet, the ethics are profoundly murky. Trials of Mana was not an abandoned work; it was a brand-new, $49.99 release. Downloading the CODEX version directly denied the developers—the teams at Xeen and Square Enix—their legitimate royalties. This is particularly ironic given the game’s history. For two decades, Western fans begged Square Enix to localize the Super Famicom original. When the company finally did so, via a full remake, the pirates celebrated by immediately devaluing that labor. The CODEX release thus exists in a state of hypocritical nostalgia: fans claimed to love the “lost” game so much that they refused to pay for its resurrection.