Here is what "extra quality" looks like for the next evolution of the survivor sim. 1. A Living, Breathing Ecosystem
In State of Decay 2 , co-op felt like an afterthought. The "tether" mechanic forced players to stay within 450 meters. Loot was client-side, leading to weird duplication and scarcity arguments. state of decay 3 extra quality
Seeing your survivor actually strap a rucksack onto the back of a truck or physically reinforce a window with boards. Here is what "extra quality" looks like for