Seamlessly send characters to ZBrush for high-resolution sculpting and bake those details back into CC as high-quality normal maps.
Create a (game, animation, VRChat, or rendering) using CC’s free tier/assets, while keeping the pipeline open, exportable, and high-quality . or rendering) using CC’s free tier/assets
For the solo developer, the hobbyist, or the student, this pipeline removes the two biggest hurdles of game dev: and texture baking . while keeping the pipeline open