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The game is a Rogue-lite in spirit. Death is usually permanent (unless toggled off). When you die, you lose your progress, your safehouse, and your gear. You create a new character and spawn into the same world, potentially finding your previous zombified corpse wandering the streets, still wearing your favorite backpack.
: This build introduced visual upgrades to smoke and fire effects, as well as new zombie animations (staggering, lunging, and turning) to increase immersion. project zomboid v395
Vehicles offered substantial expanded trunk space for high-capacity looting runs, functioning as mobile supply caches. The game is a Rogue-lite in spirit