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Day1 To Day3 Public Fixed __top__ — Malevolent Planet Unity2d

playerRb.gravityScale += gravityIncreasePerSecond * Time.deltaTime;

Development during this phase focused on refining character interactions and fixing visual glitches in the academy setting. : malevolent planet unity2d day1 to day3 public fixed

In PlayerData.cs , change the [System.Serializable] tag to include a custom ISerializationCallbackReceiver . playerRb

The public build covering the "Day 1 to Day 3" arc is a milestone release that allows non-patrons to experience the early-to-mid-game content, including major story beats and mechanical fixes. malevolent planet unity2d day1 to day3 public fixed

Objectives

: Fixed a critical bug in the "Blackmailing Creep" encounter where combat would lock if specific options (like "caress") weren't used. Save System Development