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Joint Push Pull Interactive Verified ~upd~

The "Interactive" edition introduced a visual workflow where users can drag faces in real-time to see a wireframe preview of the result.

: Set up a Configurable Joint on your object. Set the "Linear Limit" or "Angular Limit" to define how far it can be pushed or pulled. The PhysBone : Set the Integration Type to Simplified . Enable Allow Grabbing and Allow Posing . Under Options , set the Parameter name (e.g., DoorOpen ). The "Verified" Sync : Attach an Udon Behaviour script. Use a "Continuous" sync method for the joint's position.

This is the most critical, yet often overlooked, part of the workflow. In 3D modeling, a shape can look correct but be mathematically "dirty."