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A bystander watches a survivor story about LGBTQ+ youth homelessness.
A successful awareness campaign is more than just a catchy hashtag; it is a structured effort to educate the public and advocate for systemic change. Effective campaigns typically leverage survivor voices as their core engine. 1. Education and Prevention indian girl rape sex in car mms
Survivor stories have the power to inspire, educate, and mobilize communities. By sharing their experiences, survivors of various challenges and traumas can raise awareness, promote understanding, and foster support for others who may be going through similar struggles. In this article, we'll explore the impact of survivor stories and awareness campaigns, highlighting notable examples and the ways in which they can drive positive change. A bystander watches a survivor story about LGBTQ+
Awareness campaigns must balance honesty with safety. Every story shared should be preceded by a content warning. The goal is to inform the public, not re-traumatize the survivor community. Campaigns that ignore this lose credibility. In this article, we'll explore the impact of
The ultimate goal of combining survivor stories with awareness campaigns is to move beyond passive sympathy toward active advocacy. When a community hears a story, they are moved; when they are given a campaign to join, they become a force for change. This leads to:

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.