Convert Obj To Dff Exclusive ((full))

for file in os.listdir(input_dir): if file.endswith(".obj"): bpy.ops.import_scene.obj(filepath=os.path.join(input_dir, file)) bpy.ops.object.select_all(action='SELECT') bpy.ops.export_scene.dff(filepath=os.path.join(output_dir, file.replace(".obj", ".dff")), export_normals=True, export_materials=True, export_vertex_colors=True) bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False)

The phrase has become a gold-standard search query among advanced modders. Why "exclusive"? Because standard conversions often result in corrupted textures, broken hierarchies, missing normals, or collapsed vertices. An exclusive conversion means: convert obj to dff exclusive

# Convert to flat arrays per material material_groups = {} for fv, fuv, fn, mat in faces: if mat not in material_groups: material_groups[mat] = 'verts': [], 'uvs': [], 'normals': [], 'tris': [] for file in os