While 240x320 (Portrait) was the standard for most feature phones, the 320x240 landscape orientation was often reserved for business-centric or multimedia-heavy devices. Optimized Rendering
While other studios tried to make "mobile versions" of console games that looked like stick figures, Gameloft reverse-engineered console experiences for the J2ME platform. They stole the look and feel of blockbuster franchises (Halo, Grand Theft Auto, Call of Duty) without the licensing fees, creating "inspired" titles that often played better than the licensed garbage on the market. 320x240 java games gameloft